
Phobia: a therapeutic VR game
Subject: 'Phobia' is a virtual reality game that uses therapeutic tools in order to engage the user's fears and overcome them.
To do so, 'Phobia' combines the newest psychological treatment strategies with the world of Visual Communication.
The VR game includes a virtual clinic room (where the user's fears are identified) and three treatment rooms (where Acrophobia, Arachnophobia and Cynophobia are alleviated through the process of listening to character's stories and identifying with them).
Concept: Merging innovative treatment practices with the world of design allows to create new aids in overcoming fear and phobias. The project was reviewed by qualified therapists.
Audience: Children and teenagers who want to overcome their fears in playful and non-threatening setting.
Challenge: Translating standard approach used in conventional psychology into the world of VR experience.
Phobia Clinic
The players meet with a virtual therapist and chose fears and emotions they identify with.
(Various forms of fear and emotions can be chosen over the course of the game).


Emotion Room
'Emotion Room' enables the player to monitor their emotions as they play by choosing and popping the bubbles with corresponding emotions.
Fluff and
Cloud Squadron
Fluff is a character that is supposed to help the players overcome their fear of heights.
Fluff's dream is to be accepted into the Cloud Squadron which can be accomplished by climbing to the cable car. By helping Fluff achieve this goal the players mitigate their own fears of height.


Magic Elevator
The Magic Elevator allows the players to reach the floor that corresponds to their progress in the game.
Seeds Pool
Filling the Seeds Pool is an example of a task the players have to complete in order to get ahead in the game.


Cable car
Helping Fluff reach the Cable Car is the ultimate goal of the game which represents the players' success in overcoming their own fears, as well as their newly found confidence to soar high in the sky.

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